Welcome to the twenty-third installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
With Incursion giving us glimpses of what Incarna will have to offer (the the Character Creator), this month's topic, by @Minerpewpew, comes just at the right time. He asks "What are your thoughts on how Incarna will effect the current EVE Online social dynamic?" I'd like to see this questioning go a bit further. How will this affect EVE's player base? Who will Incarna attract? New players to the genre? Seduce old players back into the game? Will we see new players come in that will never leave their station? Please explore to the best of your abilities!
Im going to talk a bit about the two upcoming expansions. Lets start.
In eve you dont have to do stuff you dont want to. You can be a miner and ignore combat because sitting there stroking rocks turns you one so much more. Or perhaps that bores you to the point of tears and you rather the fast paced world of small gang warfare. Whatever your play style, whether you play in a frigate or a titan you dont have to play the other parts of the game that you dont like. This is actually one of the main reasons i like eve so much. There are (almost) endless possibilities of what you can do so you can pick the stuff you like and discard the rest.
So with incursion it seems to me like it is being forced down our throats like broccoli when your a kid, no ones likes it. Seriously what was ccp thinking? As a PVE player I do like the concept of the sansha invasions but when they take over your system you will have to drop everything and fight them off, otherwise there will be negative impacts. Lets hope that there aren't to many of these incursions in o.o because it could be a real pain in the ass for alliances already fighting each other for sov and now sansha is coming to stur it up a bit as well.
Now for incarna. I think it will make people more attached to there character because instead of it just being a round blob of metal which you cant really relate to, you can relate to a humanoid character. This could be the pink fluffy expansion that gets more females into the game as they can spend time created stunning characters. Incarna may also attract some more WOW'ish player that like that play style of running around depending what sort of things you can do in the station.
For people who already play the game, the hardcore players if you will it will affect in a different way. Incarna could just turn into a more sophisticated version of spinning ships in station for theses guys. There are definitely possibilities for some good station content but the main game is out in space. So I guess im saying it could be a bit of a waste of development hours that could have been spent doing something truly awesome to reward the longtime users.
Thats my view and im sticking to it.
Participants List:
- BB 23: What comes with Incarna? | A Mule In EvE
- Captain Serenity: Eve blog banter #22 - Force Fed
- Blog Banter XXIII – Incarnal Desires | I am Keith Neilson
- Blog Banter 23: Nobody Will Use Incarna — the remix « OMG! You're a Chick?!
- Confessions of a Closet Carebear: Blog Banter #23: Who enters the new incarna(tion) of EVE...
- Depth of Vision (Blog Banter 23) | Interstellar Privateer
- Blog Banter #23 – Shiny « Roc's Ramblings
- Drifting: The 23rd EVE Blog Banter (December 2010 Edition) - Topic: Incarna
- Blog banter #23: The Incarna effect « Diary of a Pod Pilot
- More to come...
Fly safe,
Serenity one.