Tuesday, 19 October 2010

Update #3 - Incursion

OK enough raging, time for an update!

I am actually extremely excited about the upcoming expansion. revamped shortcuts, planetary interaction changes, new character creator and a few items getting revamped are just some of the things it will bring.

Planetary interaction is looking down the barrel of some major changes. These include, new extraction scheduling interface which will allow players to create extraction programs that span anything from an hour to 14 days! (great for going away) Upgradable Command Centers will allow players to increase and decrease the CPU/Power capabilities of their colony without having to tear it all down (existing undeployed command centers will be migrated to the new system). Extractors can now be moved when in program creation mode which is great if you train scanning skills later on.

The items being improved are t2 ammo getting some negative effects removed, rockets gaining a bonus to explosion velocity and the Hawk, caldari assault ship, gets some extra missile damage and a little extra power grid to work with. I think i might have to buy one now :)

The war on lag rages on. Fighter bombers will now shoot "fake missiles". Instead of each fighter bomber shooting a torpedo and the server having to track them these fake missiles remove the need for this and will reduce CPU and memory usage dramatically in large capital ship fights. 

And last but by far, not the least, the new Character creator. Here I am demonstrating making a female Gallente and trying to make it look like one of my alts. It turned out pretty well for spending just 5 minutes on it. Of course i will spend hours doing my main on TQ though :)