Tuesday, 8 March 2011

ILL SEE YOU NEVER

[around] 6 months and 70 posts later its time to say my good byes. When I started blogging I really didnt think I would get this far. I thought my blog would remain one of the many that are floating around like one of IT's corpses in space. You proved me wrong and I proved my self wrong.

It was good to see that I can stick with something till I succeed with the goals I set. My first goal was to get someone to comment. It took a little while but it happened :) My overall goal for my blog had always been to get into the blog pack and again it took a while but it happened. Thanks to everyone that commented and read my posts, it made it all worth while.

I will leave this blog up seeing as Its not costing me anything and so people can read the old posts if they want. It was fun writing this blog and even if I didnt end up in the blog pack or get readers and comments it still would have been worth it to improve my writing.

The reason I am going to stop playing EVE (and therefore blogging about it) is real life. The next three years will be hectic and I probably wont have much of a life (that sucks). This year I am in year 10 (I am 15 years old) and school just started to get serious so I can definitely expect 11 and 12 to be worse. So I am going to try my hardest to get my real life goals like I did with eve and blogging and hopefully come out the other side a pilot!

Before I go I just want to give a shout out to laedy in red for being awesome. She is a fellow Australian and has a great blog over athttp://laedyinred.blogspot.com/  so go check that out!
\0/


Oh and in case you were wondering my average monthly page views was around 5,000. My most viewed post was the minmatar desktop background that I made. The top referring site was crazy kinux's then google. and Most of my viewers were from the US followed by Australia :D

---ANGRY CAREBEAR OUT---

Sunday, 6 March 2011

Fiction #2 - testing

I forgot to introduce my new series last time. So that's what I'm doing now. This is the second post in a new series of fictional posts I will be writing. Each post will just contain a snippet of the overall story. I hope you enjoy them! Oh and don't worry, the story doesn't stay on the ground ;)

[PICTURE TO COME - STILL DRAWING IT]

My pod had closed around me and I took my last breath in total darkness as the pod goo rose up slowly around me. That breath would be my last... unless I won...

Suddenly I could see again, but not through my eyes.I could sense what was happening somehow and I could see what was around me but the images were going straight into my brain.

In front of me was the same large holoscreen that had been there before and to the sides were the other contestants. There was just one difference. They were in some kind of robotic armour now.

The holoscreen lit up and the game masters face appeared. "Welcome to the first ever championship game. You are the lucky ones to have been chosen. Your suits are controlled via your brain waves. Think what you want to do and your suit will react in the appropriate manner. You have one hour to practice before the game begins!"

It was difficult to think of your legs moving without actually moving them. I thought of gingerly placing one foot in front of me and was rewarded with a resonating boom as my right foot slammed into the metal floor. Receivers placed all over the suit sent their pain signals to my brain and my brain transmitted that to my body. It felt like I had snapped my leg and the shock from not knowing what was coming made it even worse.

That technology came from the ammarian torturers for sure. They were famous for their endless supply of pain.

Just then I saw a door open at the far end of the vast hangar. What looked like a scientist walked in but from this distance it was hard to make out. Then with lightning speed my vision tunneled, then re-focussed a few millimeters from the scientists face. He could do with a shave, I noted. Then I realized what had happened without me even thinking. Or had I? Maybe subconscious commands worked better than conscious ones.

This could actually be fun I thought.

Tuesday, 1 March 2011

Blog Banter #25 - Crappy mechanics

Welcome to the twenty-fifth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

This month's topic comes to us from @Tetraetc - "Tetra's EVE Blog" - who asks: "Have Alliances and the sovereignty system limited the amount of PVP and RP potential in Null sec? Imagine a Null Sec where anyone could build outposts wherever. Would the reduction of the alliance game mechanic, and the removal of the sovereignty game mechanics (or the modifcation of it from Alliance level to Corp level for that matter) force more PVP into Null sec, or would giant power blocs like the NC still form themselves?"


I'm not sure if a change in the sov mechanics would definitely increase pvp but I do know one thing. Sov warfare is a bloody waste of time. Only large capital fleets get the job done fast otherwise its a bitch and guess who can afford cap fleets? Large alliances and power blocks.

So if the whole alliance mechanic got removed but sov mechanics stayed then I doubt corps could afford the large cap fleets. This would result in large bs fleets roaming around to kill sov structures which would increase pvp because they can't just cyno in like cap fleets.

If it was the other way around and the sov mechanics were taken out I would guess more pvp would occur but that's just a guess. if you were "able" to setup a station in someone else's system it would need to be onlined so there would likely be huge battles caused by that.

If both mechanics were removed I would say there would be a mixture of both angles that I have stated. One difference being, if the corps can't fund capital fleets they will probably think twice before putting up a station in someone else's system because they cost an arm an a leg. This may stop people from setting up stations and have more gang / skirmish warfare which would be cool.

All in all I think removing these mechanics would increase pvp but I don't think they should be removed. They definitely need some tweaking though.

ps. sorry if this looks like a rush job. Its hard to write long things on my phone ;)