Showing posts with label CCP. Show all posts
Showing posts with label CCP. Show all posts

Sunday, 20 February 2011

CCP = the wind - Response

If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.

Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive "this is why CCP is doing this"

I am 1/4 excited and 3/4 worrying about Incarna. Being able to get out of my ship and take a walk around in my captains quarters, involving a couple of rooms that dont do much at all wont be that fun or accomplish anything. The possibilities for future expansions, however will be numerous. So numerous that I am thinking, where the hell are you going with this CCP?

We could be able to customize the rooms, our characters, build shops (brothel?), play mini games, out of pod pve / pvp ect. ect. What I am worried about is that it will be a bit of a flop like PI was at first or worse, be so good that nobody plays internet spaceships anymore.

If CCP doesnt have an end goal with this then I can definitely see why they are telling us shit all... Like the dev blog they just posted with a few pictures and a couple of scribbled down notes on a napkin.

If they do have a goal though, why not share it? This is such a big change from any other expansion after all so why not tell your faithful users whats happening on that little icy island. The worst that could happen is you get some player feedback about what will be accepted or rejected.

Its just a thought...

ps. I wasnt only talking about incarna...
and the origianl post by A mule in eve

Wednesday, 10 November 2010

Udate #5 - Fanfest Incoming



So the latest CCP blog banter is out, once again talking about lag. It gives you some information about what exactly server side lag is and what is causing it along with a pretty graph :) The disappointing thing is, it gives us no information as to how they are going to fix it, what they are doing ect. pretty useless really if you ask me.

The next mass test on the Singularity test server will be on Thursday, November 11, 2010 at 20:00 UTC and is scheduled to last for 1.5 hours. The test will focus on handling of ship deaths and general performance improvements. We would like to see between 400-600 players participating in this test. All participants of the test will receive 2 million skill points on Singularity.

In other news the Eve Fanfest is incoming! The website is up over here, so stay tuned and grab your tickets when they come out soon. It is taking place on March 24 through March 26, 2011 at the Laugardalshöll Convention Center in Reykjavik, Iceland.

Thursday, 28 October 2010

Update #4 - Gadget curiosity

I just read the eve online newsletter vol.48 and there is a new survey! Sorry, I just love doing surveys for some reason :) This survey is obviously (I think) in response to the uproar from us pod pilots about capsuleer's death. They say "Smartphones, iPads, PSPs, netbooks... do people still use PDAs? We're interested in what kind of games and gadgets EVE players use, so the latest survey is on exactly that." So head on over and give CCP a piece of your mind!

Also if you were thinking of getting another account now is the time to do so. $50 for 6 months is as cheap as it gets, seriously its a great deal! Check your Eve online account management page for full details on the power for two.

The sixth optional patch is out on the 28th of October. wow seriously there is a test server for a reason CCP!!

Oh and in other news how awesome is the samsung galaxy s! yes i now own one :D

Thats all for today. Fly safe,
Serenity

Tuesday, 21 September 2010

Update #1 - Api Improvements

CCP Prismx, CCP Stillman and the operations team have been busy for the last month or so improving the overall performance of the API. On one of the reserved API servers an application was causing long response time from the API. After they removed this the average response time dropped dramatically. They also moved the API onto a brand new set of disc arrays again reducing response time. On Monday, September 27th all existing API logs will be deleted so download any that you need. The logs are being deleted because a more efficient table to record the logs in has been made and it would take roughly 4 hours to copy the exiting logs across. From that point only logs for the previous 7 days will be kept. read the full story here

The next mass test taking place on the singularity test server will be on Saturday, September 25 at 20:00 UTC and will run for approximately 1.5 hours. read more about it here

In other news my corporation [Metalworks] just finished their huge construction project and onlined the "powered by vegemight" station. Yes, we are Australians :D

Monday, 13 September 2010

Carbon


CCP have been busy. they have been testing character technology for incarna and have been blogging about the Carbon framework they use with all there games and what they will most likely use for the characters in incarna.
Here is a preview of the carbon character technology. It is short but it looks pretty damn good.



Theres also another video showing off the physically simulated clothing using NVIDIA APEX which can be seen here.



CCP have blogged about it the carbon framework and the different teams within CCP lately and its a good read (if your into that kinda stuff). Also the main carbon page on the CCP website if you want to read more about it could be found here if you clicked.
 
Also dont forget to check out the Incarna trailer (i am sure everybody has seen it but for some reason i hadn't till now) which can be found round about here. Eve has really come long way. Here is "this is eve" and "this is eve II" by loxyrider. personally i think they are the a couple of the best eve video's.

That be all for now.

fly safe,
Serenity One